Description
As a Sr. Game Artist on the first party games team, you will act as a trusted extension of the creative vision for Sneaky Sasquatch, developing a deep understanding of what makes its world feel magical and consistent, and guiding art across the project to that standard. You'll be a hands-on contributor with 2D and 3D asset creation, from characters and vehicles to props and environments. You'll also carry that vision through paintover feedback, reviews, and clear creative input, whether the work is coming from an outsource partner, a collaborating studio, marketing and editorial, or your own hands.
Minimum Qualifications
7+ years of professional experience as a game artist, with deep comfort working in Adobe Illustrator producing 2D vector art, alongside strong 3D art fundamentals, and the artistic judgment to uphold visual direction and maintain consistency across a project, backed by a portfolio that demonstrates strong 2D vector illustration and 3D craft on shipped titles. Strong communication and collaboration skills are essential, along with the initiative to move production forward independently.
Preferred Qualifications
An artistic style and sensibility that fits naturally with the tone of Sneaky Sasquatch, wholesome, charming, and full of personality. Experience giving art direction or leading visual consistency across a team on a shipped project. Concept art ability, helping visualize new ideas before they move into production. Experience with character animation. Experience optimizing assets to perform well across a range of platforms with different performance and feature capabilities.
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